Gaming Media and Weaponized Reporting for Assassins Creed Shadows and KCD2
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Gaming Media’s Selective Reporting and Weaponizing Controversy

Media Manufacturing Discourse and Sweeping Others Under the Rug Ah, gaming journalism—the noble profession where integrity bows before agendas, and headlines are more carefully curated than an Ubisoft press conference.Today, we dive into the strange case of Kingdom Come: Deliverance 2 and Assassin’s Creed: Shadows, two games with same-sex romance options, yet one got paraded around like the second coming of progressive gaming while the other got a footnote buried under a pile of Ubisoft PR fluff. Hans Capon: The Romance Option That Divided Gamers Let’s start with Kingdom Come: Deliverance 2, the sequel to the historically immersive RPG that made “realism” its entire personality. This time, the developers thought, “Hey, let’s add a little extra...choice,” and in came the ability to romance Lord Hans Capon. While Henry was canonically straight in the first game, I personally didn't really care. […]

Assassin's Creed Shadows Review A Missed Strike in the Dark
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Assassin’s Creed: Shadows – A Missed Strike in the Dark

Assassin's Creed: Shadows—A Dive into Ubisoft's Latest Controversy Magnet Ubisoft’s latest Assassin’s Creed entry, Shadows, has landed—and with it, a tidal wave of controversy.From its historical liberties to marketing disasters, this game is making headlines for all the wrong reasons. But perhaps the biggest red flag is Ubisoft’s so-called "anti-harassment plan"—a move some see as preemptive damage control.Let’s break it all down. Was Yasuke an Actual Samurai? Let's kick things off with our protagonist, Yasuke. Ubisoft proudly presents him as an African samurai, a bold move that screams diversity. But hold your katanas—historical records about Yasuke are as scarce as a stealthy ninja in broad daylight. While it's documented that Yasuke arrived in Japan and caught the eye of Oda Nobunaga, the leap to samurai status is more speculative than solid. Some historians, like Yu Hirayama, argue that Yasuke was given a stipend, […]

Is Monster Hunter Wilds Woke
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Is Monster Hunter Wilds Woke? Spoiler: No, and Here’s Why

Is Monster Hunter Wilds Woke? There’s a weird trend happening where every successful game gets hijacked by left-leaning ideologues who desperately want to claim it as one of their own. Monster Hunter Wilds is the latest victim of this nonsense, with some loud voices on the internet trying to push the idea that it’s “woke.” But let’s be real—this isn’t Dragon Age: The Veilguard, this isn’t Concord, and this isn’t some Ubisoft checklist simulator where the straight white dude is a bumbling idiot who needs a lecture from the stunning and brave female lead. Monster Hunter Wilds is just a damn good game, and any “woke” accusations being thrown around are people grasping at straws. The “Body Type A/B” Argument – Not New, Not Woke One of the first things the “woke” accusers latch onto is that Monster Hunter Wilds uses “Body […]

Gamergate 2.0 Echo Chamber Following the Money
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The Gamergate Media Echo Chamber: Following the Money

Too Many Coincidences Gaming media feels like an echo chamber. Same talking points. Same narratives. Same forced "hot takes" that just so happen to align with a particular agenda. But why? After following the money, it turns out the industry is way more interconnected than you'd think. Strap in—we're about to take a look behind the curtain and meet the wizard. Meet the Gaming Media's Main Characters Great Hill Partners In 2019, Great Hill Partners established G/O Media after purchasing the Gizmodo Media Group and The Onion from Univision Communications Inc. That purchase included several outlets, such as Deadspin, The Onion, Gizmodo, and Kotaku. Fast forward to today—Kotaku is surprisingly the last one still standing, though barely, considering the mass layoffs it has endured recently. But here’s where it gets interesting: In 2021, Blackstone GP Stakes (yes, that Blackstone) bought […]

Diversity in Gaming Devs The Story Behind the Numbers
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32% Diversity in Gaming Devs? The Story Behind the Numbers

The Latest Saga in Gaming's DEI Obsession Welcome to the twisted world of diversity, equity, and inclusion (DEI) in gaming. On the surface, a recent article by TheGamer shouts triumphantly that, "Women and Non-Binary Devs Now Make Up 32% of All Game Developers, Up from 24% in 2022." At first glance, it sounds like like we're heading towards their version of "progress". But when you unpack this narrative, things start to smell like a steaming bowl of overripe propaganda. Is this statistic truly the direction gaming is heading, or is it just another way to gatekeep and play identity politics? Grouping Women with Non-Binary: A Misleading Narrative First, let’s address the elephant in the room.Grouping women with people who identify as non-binary individuals under one umbrella is like saying apples and oranges are the same because they’re both fruits.Sure, women and people that identify […]

Gaming Media Machine Case Study in Bad Journalism
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The Broken Gaming Media: A Case Study in Bad Journalism

In a world where clout is currency and "journalistic integrity" is apparently an endangered species, we have another classic case of the gaming media tripping over its own hypocrisy. The drama began when SmashJT and industry veteran Mark Kern (aka Grummz) broke the story on smashjt.com about the departure of Corinne Busche, director of Dragon Age: The Veilguard, from BioWare and EA after the game’s spectacular failure. But instead of a straightforward acknowledgment of their work, the story quickly spiraled into a tangled web of misattribution, gatekeeping, and self-serving "reporting." Breaking News or Breaking Bad? SmashJT posted the original scoop (backed by credible sources) and provided an in-depth breakdown of the fallout at BioWare. Kern added further legitimacy by sharing his insights, yet hours later, Jeff Grubb of GiantBomb fame-swooped in with a tweet saying, "Corinne Busche, director of Dragon […]

Dragon Age The Veilguard Failed
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Why the New Dragon Age is Failing with Flying Colors

Image Credit: Dragon Age: The Veilguard | BioWare | Electronic Arts Welcome to Dragon Age: The Veilguard, a title that's been in development for almost 10 years, estimated between $80 million and $200 million to make, and hyped as the next epic chapter in the Dragon Age saga while (twist ending) in reality it might just be the franchise’s very undoing. Because in a world where Baldur’s Gate 3 has already proven that players can have meaningful choices and gritty, raw freedom, The Veilguard only seems interested in talking down to their audience while shoveling their Concord-sized agenda down the unwilling throats of gamers everywhere. While I'm not going to sit and pretend that every single facet of this game was a complete disaster, I can say with unabashed certainty that, in a game that's supposed to be an immersive […]

2024 Failed DEI Games
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2024 DEI-Dumpster Fires: Concord, Dustborn, and Suicide Squad

Hey there, fellow gamers! It’s your friendly neighborhood asshat, Ayefkay, back again to spill the tea on the gaming industry. The thing I love most about running reportafk.com? I get to talk about everything I love—and hate—about games. So today, we’re gonna have a little chat about the recent affronts to gaming —Concord, Suicide Squad: Kill the Justice League, and Dustborn and why they face-planted so hard you could hear it from deep space. Let's dive into why these games fell flatter than Alyssa Mercante! 1. Concord – A Disjointed Space Mess First up is Concord, a game that claimed to bring us a fresh take on the space-shooter genre. The activists pretending to be gamers were absolutely buzzing when the teaser dropped, with all the murky and androgynous character models aplenty, but then the game was released...and uh, where’s […]

DEI-Stroyed Woke Gaming Flops
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The DEI-Struction of Gaming

As you find yourself navigating the changing landscape of gaming, you might find yourself wondering...what the hell happened? Surrounded by the androgynous and sexually ambiguous characters of woke games that put their overly-forced messaging over aesthetics, organic storytelling, or character design - it honestly seems like the last thing on any modern game developers mind is, "How can we make this more fun?". And it shows, painfully so. Diversity, Equity, and Inclusion (DEI) initiatives have become a widespread infection across multiple industries in recent years, including and especially gaming. Originally designed to promote a more "inclusive and welcoming environment" for all players, the unnatural escalation of DEI efforts, focusing more on virtue signaling than game design, has seemed to mutate into a race of who can make the most impact, for better or worse. I think it's pretty obvious at […]

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