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Black Myth Wukong Robbed GOTY Game Awards
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How Black Myth: Wukong Got Robbed at The Game Awards

The Game Awards Show Their True Colors From the first trailer, Black Myth: Wukong captivated the gaming world with jaw-dropping visuals, stunning combat mechanics, and a narrative rooted in rich Chinese mythology. Game Science delivered something we rarely see in AAA gaming—a unique blend of artistry and action that didn’t feel watered down for mass appeal. Now compare that to Astro Bot, which, sure, was charming and polished, but let’s be real—it’s a platformer that could have come out on the PS4 and no one would have noticed. What Astro Bot lacks is the cultural depth and sheer ambition that Wukong brought to the table. Let’s toss some truth bombs into the ring, eh? Sales Figures: Wukong sold over 10 million copies in its first two months, dwarfing Astro Bot’s mediocre 3 million. Player Engagement: At its peak, Wukong had […]

Gaming Media Puts Black Myth Wukong In Their Sights Hit Job
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Legacy Gaming Media’s Hit Job on Black Myth: Wukong?

GAMING MEDIA WENT BANANAS WHILE GAMERS EMBRACED THE MONKEY KING The world of gaming is no stranger to controversy, but Black Myth: Wukong’s nomination for Game of the Year (GOTY) at The Game Awards has sparked a bizarre media pile-on that’s hard to ignore. If you’ve dared to Google “Black Myth: Wukong nominated for Game of the Year,” you’ve likely noticed something suspicious—almost every major gaming outlet seems to be running with the same angle: Black Myth: Wukong is the “lowest-rated game” to get a GOTY nod. Let’s unpack why this narrative stinks worse than a rotting peach. THE "LOWEST-RATED GOTY NOMINEE SMEAR CAMPAIGN Gaming outlets love to harp on Black Myth: Wukong's Metascore, repeatedly labeling it as undeserving of its nomination. But here’s the kicker: that “low score” wasn’t driven by player reviews—it was driven by the very critics […]

Dragon Age The Veilguard Failed
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Why the New Dragon Age is Failing with Flying Colors

Image Credit: Dragon Age: The Veilguard | BioWare | Electronic Arts Welcome to Dragon Age: The Veilguard, a title that's been in development for almost 10 years, estimated between $80 million and $200 million to make, and hyped as the next epic chapter in the Dragon Age saga while (twist ending) in reality it might just be the franchise’s very undoing. Because in a world where Baldur’s Gate 3 has already proven that players can have meaningful choices and gritty, raw freedom, The Veilguard only seems interested in talking down to their audience while shoveling their Concord-sized agenda down the unwilling throats of gamers everywhere. While I'm not going to sit and pretend that every single facet of this game was a complete disaster, I can say with unabashed certainty that, in a game that's supposed to be an immersive […]

2024 Failed DEI Games
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2024 DEI-Dumpster Fires: Concord, Dustborn, and Suicide Squad

Hey there, fellow gamers! It’s your friendly neighborhood asshat, Ayefkay, back again to spill the tea on the gaming industry. The thing I love most about running reportafk.com? I get to talk about everything I love—and hate—about games. So today, we’re gonna have a little chat about the recent affronts to gaming —Concord, Suicide Squad: Kill the Justice League, and Dustborn and why they face-planted so hard you could hear it from deep space. Let's dive into why these games fell flatter than Alyssa Mercante! 1. Concord – A Disjointed Space Mess First up is Concord, a game that claimed to bring us a fresh take on the space-shooter genre. The activists pretending to be gamers were absolutely buzzing when the teaser dropped, with all the murky and androgynous character models aplenty, but then the game was released...and uh, where’s […]

DEI-Stroyed Woke Gaming Flops
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The DEI-Struction of Gaming

As you find yourself navigating the changing landscape of gaming, you might find yourself wondering...what the hell happened? Surrounded by the androgynous and sexually ambiguous characters of woke games that put their overly-forced messaging over aesthetics, organic storytelling, or character design - it honestly seems like the last thing on any modern game developers mind is, "How can we make this more fun?". And it shows, painfully so. Diversity, Equity, and Inclusion (DEI) initiatives have become a widespread infection across multiple industries in recent years, including and especially gaming. Originally designed to promote a more "inclusive and welcoming environment" for all players, the unnatural escalation of DEI efforts, focusing more on virtue signaling than game design, has seemed to mutate into a race of who can make the most impact, for better or worse. I think it's pretty obvious at […]

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