The New Funeral Home Map in Demonologist v1.5.0: Death Just Got a Facelift
Today, we’re diving straight into some spooky goodness with
Demonologist’s newest update, version 1.5.0. The devs must’ve decided we weren’t suffering enough because they just dropped the
Funeral Home map, along with some game tweaks to make your supernatural detective work a bit more… intense.
Let’s break down everything you need to know about this update, from surviving the new map to exorcising the latest ghoulish guests (who apparently didn’t get the memo that they’re dead).
What’s New in v1.5.0?
Besides the
Funeral Home, the devs have brought in some subtle game improvements—because dying to the unknown just wasn’t spicy enough. If you’re looking for minor tweaks like UI updates or ghost behavior improvements, you’ll find them. But let’s face it, you’re probably here for the big news:
new map, new scares, new ways to lose your soul.
Here’s a quick rundown of what’s changed:
- Funeral Home Map: New venue, same death vibes. But this one’s loaded with dark corners and funeral paraphernalia. Enjoy the existential dread!
- Ghost AI Tweaks: Your least favorite invisible pals are a little smarter now. If you thought you could just outrun them and hide in a corner—nah, not anymore.
- New Game Mechanics: Slightly better tools and smoother gameplay make it easier to be scared senseless without feeling like the controls are fighting you.
Navigating the Funeral Home: Tiptoeing Through Terror
Let’s talk about the
Funeral Home—the most cheerful setting they could’ve picked (clearly). When you step into this beauty, you’ll notice it’s not just bigger, but way
creepier than some of the previous maps. Think more shadows, more flickering lights, and a big ‘ol creepy casket to make you second-guess all your life choices.
Here’s a quick guide to not dying:
- Explore Early: The 3-level map is larger than you’d expect, and it’s easy to get turned around on the first floor. Take a mental picture of the main hallways, hiding spots, and escape routes while things are relatively calm.
- Stick Together: Solo running is for the bold (or reckless). Split up if you want, but remember that every horror movie ever made has shown us how well that works out. “Billy? I’m going to randomly go get naked and take a shower!” – rip.
- Lighting is Key: Some rooms in the Funeral Home are practically pitch black. Use your flashlight or bring a candle for better visibility when necessary.
How to Complete an Exorcism in the Funeral Home
Burning Bodies with a Deadline
So, you’ve picked the ghost type, and now it’s time for the main event—
the exorcism. Forget leisurely ghost hunts; this is a high-stakes race against the clock, and if you fumble, let’s just say your exit strategy may involve a body bag with
your name on it.
Here’s how to avoid that fate and pull off an exorcism like a pro:
- The Clock is Ticking: Once you’ve ID’d your ghost, a tv in the far upper bedroom starts counting down (4 minutes on Easy, 3 minutes on Medium, 2 minutes on Hard, 1:30 on Nightmare). That’s your time limit to figure out which of the meat popsicles in the morgue is the real deal and send it back to hell—crispy style. This is where your speed-running skills kick in.
- Find the Gas Can: Somewhere on the map, there’s a gas can, helpfully lit up like most interactive items. It could be anywhere, so be methodical. Unless you want to backtrack and waste precious seconds while the clock ticks down, make your search pattern tight and efficient.
- Morgue Time: With your trusty Crucifix, UV Light, and Ecto Glass in hand, head to the morgue. The meat locker will be unlocked now, giving you access to a room full of bodies (cue dramatic horror soundtrack and lightning). Your mission: find the corpse that ticks all the boxes before setting it on fire for some camp-style smores.
- Listen for the Laughs: Those eerie giggles you’ve been hearing throughout the map? They’re not just there to mess with you—they’ll help you ID the right body. The toe-tags on each cadaver are marked with “M” or “F”, matching the male or female laughter you’ve heard ( No they/thems? Weird, I wonder if the mortician asked them their pronouns).
- Crucifix Check: Once you’ve finished committing violence by filtering out the corpses by gender, drop a Crucifix on each one. The red glow of a successful match is much faster to spot than looking for ectoplasm or UV traces. Time is precious, so don’t waste it poking around unnecessarily.
- Ecto and UV Search: After you’ve narrowed it down with the crucifix, break out the Ecto Glass and UV Light to check for glowing white evidence. Be thorough, and don’t skip any spots—both sides of the body need a look. You might not have time to double back if you miss something, so make sure you’re confident before moving on.
- Burn, Baby, Burn: Found the right corpse? It’s time to torch it. Like any decent housekeeper that just unearthed something nasty with a UV light, grab that gas can and ignite those dirty bedsheets. Heads up—this part can be a little buggy. If the fire’s not catching, put down any item you’re holding before clicking on the corpse. No one wants to get stuck fumbling with a lighter when the ghost’s about to go berserk.
- Victory(?): Here’s the kicker—there’s no grand cutscene or dramatic music to confirm your success. Once the body’s been burned, just casually stroll back to your car and check the tent for confirmation. If you got it wrong… well, trust me, you’ll know. Let’s just say the funeral won’t be for the ghost this time.
Extra Tips to Not Become Ghost Bait
- New Ghost Behavior: Some of the ghosts have new tricks up their sleeves, so what worked before might not be as effective. Expect the unexpected.
- Pack Light When You’re Learning the Exorcism: It’s better to not risk any gear so just go in with the bare minimum learning the exorcism. I suggest just one Sanity Pill and one Crucifix. If you lose it early, just reset and try again.
- Prepare Early for the Exorcism: Before selecting the ghost type, just make sure to grab your UV Light, Ecto Glass, and Crucifix or at least drop them at the morgue if you want to carry a flashlight searching for the gas can.
And That’s a Wrap
So there you have it—
Demonologist v1.5.0 is a solid update that adds more terror to your ghost-hunting experience, and the
Funeral Home map is about as fun as a root canal… but in the best way possible. While they jump scares tend to get a
little predictable, the feeling of walking into the dark ambience of the Funeral Home is enough to keep even the veterans on edge.
Now go forth, brave exorcists, and don’t forget to pack an extra pair of pants. You might need them.
And just for some extra funsies, here’s a little treat for making it to the end:
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